Service 02

UX / UI Design

From research to pixel-precise prototypes. Context first.

I started as a designer before I learned to code. That sequence matters. I understand what it costs to design something that can't be built, and I've stopped designing those things.

Context always comes first. A dashboard for emergency dispatch coordinators is not the same problem as a dashboard for energy traders, even if they look similar in a wireframe. I do the research to understand the difference — who the user actually is, what environment they're working in, what they're afraid of getting wrong.

I design systems, not screens. Screens are a side effect of good design thinking. The deliverable I'm most proud of is never the final mockup — it's the shared vocabulary between the design and engineering team that makes building it feel obvious.

Deliverables

  • User research synthesis and personas
  • Information architecture and user flows
  • Wireframes (low-fidelity to high-fidelity)
  • Interactive Figma prototypes
  • Component library in Figma with variants
  • Design tokens and handoff documentation
  • Usability test reports

How I work

The process.

01

Understand the problem

User interviews, stakeholder sessions, competitive analysis. I don't start in Figma. I start with questions. What does success look like? What does failure look like? Who gets blamed when it goes wrong?

02

Map and structure

Information architecture, user flows, content hierarchy. The structural decisions that determine whether a product is learnable or not. Easy to skip. Impossible to retrofit.

03

Design and validate

Low-fidelity first to validate structure, then high-fidelity to validate execution. I test with real users before the design is final, not after development starts.

04

Handoff that works

Design tokens, component specs, interaction notes. I hand off to engineers, not at engineers. If something is ambiguous in the spec, it will be ambiguous in the product.

Tools & tech

What I work with.

DesignFigma
ResearchFigJam
TestingMaze
PrototypingPrinciple
LegacyAdobe XD
PrototypingFramer
WorkshopsMiro
ResearchOptimal Workshop

Related work

See it in practice.

FAQ

Common questions.

Ready to start?

Let’s talk about your project.

Based in Poland, open to remote work across Europe and beyond. My inbox is genuinely friendly.